Panic’s Playdate is the speakeasy Game Boy

Nintendique Originally published May 30, 2019 at Doublejump.co It was love at first sight. Its neat square frame with smooth, rounded corners. The polished hollow rivets in each corner holding the shell together. The shade of funky, pleasant Super Mario-Block yellowish-orange. That grayscale screen. The classic NES-style controls… and that crank, that bizarre piece of hypnotic ingenuity. Playdate… Continue reading Panic’s Playdate is the speakeasy Game Boy

Rewind: Mafia III was a flawed historical tragedy

New Bordeaux’s Catch-22 Originally published May 22, 2019 at Doublejump.co After 40 hours with the game, Hangar 13’s Mafia III feels like a paradox. A contradiction. On one side is its story, which is fantastic – easily the best part of the game – but on the other side is the campaign itself, a core component of… Continue reading Rewind: Mafia III was a flawed historical tragedy

Doublejump Reviews Life is Strange 2 – Episode 3: Wastelands

Losing control Originally published May 18, 2019 at Doublejump.co Life is Strange 2’s third episode feels like fighting a tidal wave. Your attempts to “deal” with Daniel start to fail and you realise that your telekinetic little brother is his own person, an individual separate from yourself as the player. After raising him for two… Continue reading Doublejump Reviews Life is Strange 2 – Episode 3: Wastelands

When they turned Doom into a movie, they forgot what made it iconic

Rip & Tear with Dwayne ‘The Rock’ Johnson Originally published May 6, 2019 at Doublejump.co Welcome to Press X To Adapt! Every two weeks, we dive into a game-turned-movie or movie-turned-game to take a look at how it turned out, the differences between the two, and anything else worth chatting about. If you have a… Continue reading When they turned Doom into a movie, they forgot what made it iconic

Doublejump Reviews Life is Strange 2 – Episode 1: Roads

Strange times. Originally published 10 October, 2018 at Doublejump.co Roads, the first episode of Dontnod Entertainment’s Life is Strange 2, starts off slow and probably won’t grab you as strongly as you’d hope. Though the opening scene means to show ‘the norm’, you won’t find yourself very invested, and even after its story really kicks off, Life is… Continue reading Doublejump Reviews Life is Strange 2 – Episode 1: Roads

A Life is Strange Retrospect-ish

As much as I loved it, I never want to touch the original Life Is Strange again – or maybe I’m just afraid to. For myself at least, Dontnod Entertainment achieved something that’s rare and difficult to do in a video game: crafted a journey that genuinely felt like my own, where the choices I made were mine. It’s the reason I didn’t touch its prequel, Before the Storm: for me, the story was over.