Doublejump Reviews Astro Bot: Rescue Mission

Does VR finally have its killer app? Originally published 30 October, 2018 at Doublejump.co The PlayStation VR, and virtual reality gaming as a whole, struggles to find its killer apps. Again and again, VR games release to quiet acclaim but, as VR games, they’re treated as curiosities. Like Wii Sports or Fruit Ninja for their respective tech, even the… Continue reading Doublejump Reviews Astro Bot: Rescue Mission

Zoids: New Century Was Ahead of It’s Time

I don’t know much about the Zoids franchise other than what I just read on its Wikipedia page: Zoids is a model-kit-based toy line based on animal-based mecha and it’s got five anime series, one of which wasn’t even localised outside Japan (which says a lot about the ongoing state of the franchise). The fifth… Continue reading Zoids: New Century Was Ahead of It’s Time

Doublejump Reviews: Flinthook (on Nintendo Switch)

The Switch's Answer to Spelunky? Originally published July 27, 2018 for Doublejump.co Flinthook makes a strong first impression: a wondrous, endlessly charming intro that sums up our hooded hero’s quest by way of a Saturday morning cartoon. It’s celebratory, cheerful, exciting, with the raddest Genesis-era chiptune I’ve heard this side of the Milky Way. Originally released… Continue reading Doublejump Reviews: Flinthook (on Nintendo Switch)

The Immersive Sim Could Be Endangered

Does Prey’s new expansion Mooncrash spell doom for the beloved genre? Originally published June 30, 2018 on Doublejump.co Set on the Talos I in 2035 during an alternative history where John F. Kennedy never died, the Vietnam War never happened and the space race of the 60s played out rapidly on an international scale, Prey is gorgeously… Continue reading The Immersive Sim Could Be Endangered

An R&C Journal: Tools of Destruction (2007)

Despite easily being one of the best entries in the series, I remembered next to nothing about Ratchet & Clank: Tools of Destruction. I don’t know how. It’s goddamn marvellous. NOTE: I said I’d write about Ratchet: Gladiator (Ratchet: Deadlocked in the US) after R&C2016 but I got bored in the first twenty minutes and gave… Continue reading An R&C Journal: Tools of Destruction (2007)

An R&C Journal: Ratchet & Clank (2016)

I’m on something of a nostalgia bender after playing Ratchet & Clank (2016), so I’ll be journaling a handful of the series, starting with the 2016 entry. Next will be a shorter entry on Ratchet: Gladiator (or Deadlocked in the US), and then the PS3’s Future series chronologically, and then we’ll see how burnt out… Continue reading An R&C Journal: Ratchet & Clank (2016)

Review | ‘The Deadly Tower of Monsters’ is A True B-Videogame

The Deadly Tower of Monsters (ACE Team)

I’m not sure there’s a more appropriate theme for a small-team-developed videogame than the B-movie, the iconic film genre that leverages market demand with quick and cheap productions. A genre fostered over decades, B-movies can be (but not always) especially fun films: typically light-hearted or tongue-in-cheek (or not), filled with endearing (or not) moments of… Continue reading Review | ‘The Deadly Tower of Monsters’ is A True B-Videogame