Doublejump Reviews Screencheat Unplugged

Your new favourite party game? Originally published December 27, 2018 at Screencheat: Unplugged makes a great first impression. A joyful, goofy, colourful aesthetic and a light, bouncy jazz soundtrack, it’s meant to put you in a good mood. That first chaotic match is the same, immediately full of sudden screams and flailing as the party… Continue reading Doublejump Reviews Screencheat Unplugged

I’m Dumping Red Dead Redemption 2

It's not you, it's me. Originally published November 16, 2018 at Like the rest of the planet, I was excited for Red Dead Redemption 2. I was one of the millions who bought a copy at launch, though mine arrived late and I missed the launch weekend (thanks, JB!). Eventually it arrived, I waited the half-hour… Continue reading I’m Dumping Red Dead Redemption 2

Doublejump Reviews Astro Bot: Rescue Mission

Does VR finally have its killer app? Originally published 30 October, 2018 at The PlayStation VR, and virtual reality gaming as a whole, struggles to find its killer apps. Again and again, VR games release to quiet acclaim but, as VR games, they’re treated as curiosities. Like Wii Sports or Fruit Ninja for their respective tech, even the… Continue reading Doublejump Reviews Astro Bot: Rescue Mission

Doublejump Reviews Life is Strange 2 – Episode 1: Roads

Strange times. Originally published 10 October, 2018 at Roads, the first episode of Dontnod Entertainment’s Life is Strange 2, starts off slow and probably won’t grab you as strongly as you’d hope. Though the opening scene means to show ‘the norm’, you won’t find yourself very invested, and even after its story really kicks off, Life is… Continue reading Doublejump Reviews Life is Strange 2 – Episode 1: Roads

A Life is Strange Retrospect-ish

As much as I loved it, I never want to touch the original Life Is Strange again – or maybe I’m just afraid to. For myself at least, Dontnod Entertainment achieved something that’s rare and difficult to do in a video game: crafted a journey that genuinely felt like my own, where the choices I made were mine. It’s the reason I didn’t touch its prequel, Before the Storm: for me, the story was over.

Doublejump Reviews The Messenger

Throwback Extraordinaire Originally published September 10, 2018 for  In The Messenger, everything comes back to time travel. I wish I could start every review that way. Developed by Sabotage Studio and published by Devolver Digital, the game begins as a straightforward retro throwback to 8-bit action-platformers. Move left-to-right through the level, beat the boss, repeat. The… Continue reading Doublejump Reviews The Messenger

The State of the Arcade Racer

As MotorStorm and OnRush’s Evolution Studios falls apart, we investigate whether there’s any hope left for the arcade racer.  Originally published August 11, 2018 for It finally happened. Even after its death as a Sony studio and divine resurrection as a branch of Codemasters in 2016, Evolution Studios is gone. Codemasters’ eleventh-hour intervention was already an incredible boon for… Continue reading The State of the Arcade Racer

Doublejump Reviews: Flinthook (on Nintendo Switch)

The Switch's Answer to Spelunky? Originally published July 27, 2018 for Flinthook makes a strong first impression: a wondrous, endlessly charming intro that sums up our hooded hero’s quest by way of a Saturday morning cartoon. It’s celebratory, cheerful, exciting, with the raddest Genesis-era chiptune I’ve heard this side of the Milky Way. Originally released… Continue reading Doublejump Reviews: Flinthook (on Nintendo Switch)

Devil May Cry’s Back, Baby

What we know so far about Devil May Cry 5 Originally published July 13, 2018 for To quote my­ poetry from our pre-E3 Multiplayer feature: Devil May Cry is still goddamn radical. Devil May Cry 5’s announcement at the Xbox E3 Briefing was easily one of the biggest and loudest reveals of this year’s stack of publisher showings, and… Continue reading Devil May Cry’s Back, Baby