With Marvel’s Spider-Man breaking records and hearts alike, let’s have a look at how the licensed video game has evolved in 2018.
Despite easily being one of the best entries in the series, I remembered next to nothing about Ratchet & Clank: Tools of Destruction. I don’t know how. It’s goddamn marvellous. NOTE: I said I’d write about Ratchet: Gladiator (Ratchet: Deadlocked in the US) after R&C2016 but I got bored in the first twenty minutes and gave… Continue reading An R&C Journal: Tools of Destruction (2007)
After finishing up The Witcher 3’s prologue, which covers the relatively small zone of White Orchard, you’re thrown out into the wider world of, according to the wiki, ‘the Continent’, which is sectioned into several kingdoms. Arriving in Velen, riding your immortal dunce of a teleporting horse named Roach beside a gnarled tree that’s… Continue reading The Witcher 3 and Narrative: Choose-Your-Own-Odyssey
“Cooking is an endless wasteland.” Television cooking shows are comfy. Easy. Even when they’re competitive, they’re just relaxing in their straight-forward premise: people cook food. Hosts are likeable and well-spoken, these idealized personas you almost wish you had. Visually unreal, where the colours are saturated and vibrant like a subliminal ad for MDMA. Musical cues… Continue reading How ‘Food Wars’ Translates the Joy of Cooking Into Anime
I’m not sure there’s a more appropriate theme for a small-team-developed videogame than the B-movie, the iconic film genre that leverages market demand with quick and cheap productions. A genre fostered over decades, B-movies can be (but not always) especially fun films: typically light-hearted or tongue-in-cheek (or not), filled with endearing (or not) moments of… Continue reading Review | ‘The Deadly Tower of Monsters’ is A True B-Videogame
I have a morbid curiosity in failed blockbusters. They’re easy – very easy – to dissect, a guilty pleasure like the movies themselves. Like B-movies, with such low expectations, they’re easy to appreciate and those little things – even tiny, inconsequential things – that are memorable and endearing. (“Better than I expected” is almost my… Continue reading So I Watched | King Arthur: Legend of the Sword
Originally published on September 17. “Now I’m realizing the world’s off-kilter. Everything’s turned inside-out.” – Emily Kaldwin It’s an innocuous early line that strikes directly at the heart of Arkane Studios’ Dishonored 2. Cast from her home and throne of Dunwall, victim of a coup led by the Duke of Serkonos and now skulking… Continue reading On Dishonored 2: A Hall of Mirrors, of Mirrors
I have a small ditty on Mindhunter’s music after watching the first two episodes: On one hand, Mindhunter uses a very delicate string score, and uses it very sparingly. This is what I’ve noticed at least: it’s a beautiful instrumental score, but it’s under-present since the show relies more on environmental sound. But on the… Continue reading A quick thought on the music of Mindhunter (Netflix)