Doublejump Reviews Life is Strange 2 – Episode 2: Rules

The sophomore series reveals a powerful and compelling identity of its own

Originally published January 30, 2019 at

The second episode of Life is Strange 2 opens with a recap in the style of a bedtime story. It replaces the two brothers with wolves, their friends and family with other helpful animals and their ‘foes’ with merciless human hunters. It makes for a blinding contrast with the actual episode and highlights how heavy this new season is and, compared to the original, how much harder it is to approach.

Rules isn’t as well-rounded as the first episode, with a few issues that drag it down, but it makes one thing very clear: Life is Strange 2 will only diverge more from the original series with every episode. For better or worse, it continues to push away fans of the original game who were either unprepared or simply not open to such a different title.

However, the more I think about Rules, the more I like it. By the end of the episode, the sequel series has firmly developed its own admirable identity and is already living up to its impressive ambitions.  

Last time on Life is Strange 2…

Following the end of Episode 1, Rules continues Sean and Daniel’s journey south from Seattle. Still on the run and struggling to survive by themselves, they keep onwards to Puerto Lobos, their father’s home town in Mexico where they believe they’ll be safe.

It’s been about a month since the end of the first episode and the brothers have been living in an abandoned house in a forest in Oregon. Sean has been helping Daniel improve his newly-discovered telekinesis, they’re becoming more comfortable on their own, and their puppy Mushroom is a much-needed respite for both of them, but it’s winter, Daniel is sick, and he isn’t getting better. In Sean’s eyes, their only option is to travel a few days to Beaver Creek and seek help from their maternal grandparents.

Distrusting of everyone and estranged from their grandparents since their mother abandoned the family – including her children and her parents – years ago, their help isn’t a guarantee.

Life is Strange 2 - Episode 2: Rules

Unseen moments

Sean and Daniel’s journey isn’t the overwhelming challenge it originally was and Episode 2 moves away from their day-to-day difficulties, skipping days and weeks at a time. It adds a novelistic touch and focuses on what’s most important, while also using these unseen moments to underscore some subtle character development for the brothers.

The in-game journal really comes into its own here. Mechanically and narratively, Sean’s journal is already a core part of Life is Strange 2, just like in the first game. It both recaps these timeskips (as well as previous episodes) and layers characters and events with more detail. It also draws more and more from the player themselves as their in-game choices are reflected in Sean’s writing and sketches are added to the journal. Already full of both at the start of Episode 1, Sean’s journal takes on a life of its own and adds further dimension and personality to the life-like settings and characters.

Episode 2 is also where Life is Strange 2 crosses over with The Awesome Adventures of Captain Spirit, the prologue and demo that released before Episode 1. Without spoiling anything, playing that mini-episode absolutely improves this experience and adds depth to the episode as a whole. It’s not necessary but it’s strongly encouraged.

A dramatic throughline

Rules opens with a lot of the blue dialogue and sad, tired inflections of the first episode, and though the constant mourning and worrying is difficult to criticize due to the nature of the story, it’s depressing nature and the sheer repetition can pull players out of the story instead. However, the episode moves on quickly to focus on Sean and Daniel’s estranged mother and their grandparents.

Following a few hints in the first episode, Rules starts to unveil the elephant-in-the-room that is their mother. It reveals little other than her name but so far, it’s a compelling mystery and dramatic throughline.

For a video game, it’s also a very unique topic, exploring Sean’s resentment and hatred that’s barely softened by Daniel’s innocent curiosity for a mother he’s never met, this muddied relationship between them, and even their grandparents’ own attempts at forgetting her entirely. For a story that’s already made family an overarching theme, this rejection of family, especially alongside Sean and Daniel’s wider social isolation (more on that in a second), is fascinating.

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