The Life and Death of Rockstar’s Agent

A comprehensive guide to that game Rockstar wants you to forget

Originally published December 12, 2018 at Doublejump.co


Rockstar Games’ Agent has mercifully come to an end after eleven awkwardly public years of development and speculation.

Never heard of it? Vaguely remember the name? Don’t care at all? Either way, you’ve come to the right place as to learn more about the project’s history. Get ready for an adventure in triple-A vapourware, brought to you by the most famous game developer in the world.

July 27, 2007 – Announcement

Weeks after Sony’s E3 conference on July 11, 2007, without a title or description of any kind, then-Director of 3rd Party Relations at Sony Computer Entertainment America (SCEA) Michael Shorrock announced Agent – or, what would eventually be known as Agent – on Spike TV’s Game Head (later known as GameTrailers TV or GT.TV) as a “new franchise from Rockstar Games that will be exclusive to the PlayStation 3”.

Posting on the US PlayStation blog, Shorrock revealed that “[Sony] agreed with Rockstar and [parent company] Take-Two Interactive Software that we wouldn’t disclose anything more about the deal or title at this time, so stay tuned, we’ll share more info as soon as we can.”

As of 2007, the only information available on what would eventually become Agent was:

  1. It was not Team Bondi’s L.A. Noire, which underwent a similarly slow development; and
  2. It would be an exclusive title for the PlayStation 3.

Keeping up? I know it’s a lot to take in.

Read on at Doublejump.co!

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