When is a classic still a classic?
Originally published May 25, 2018 on Doublejump.co
My first game was Spyro 2: Gateway to Glimmer (Ripto’s Rage in the US) on the original PlayStation. I was six or seven years old and I wanted it because it had a dragon on the cover.
Like the games before and after it, Spyro 2 had these vibrant pastel-y colour palettes, this gentle hue that’s distinct and memorable, with Stewart Copeland’s bouncy, colourful prog-rock scores. The basic geometry and models were charming and full of personality, especially for the era. Its gameplay was simple and straightforward, and only expanded in small ways across the trilogy — a very approachable, very pick-up-and-play 3D platformer akin to Nintendo’s.
The Spyro games aren’t really remarkable in the wider video game medium but almost every aspect of Spyro 2 is significant to me. It’s that heartwarming type of nostalgia, a relationship I have with very few things let alone video games (that probably sounds sad). It’s a genuine pleasure to come back to every year or so since my affection for it never really changes.